Wizardry The Five Ordeals Walkthrough
Difficulty: Medium (Best for first-time players) Goal: Defeat the Necromancer and destroy the undead army.
Unlike modern RPGs, The Five Ordeals does not hold your hand. If you enter with a poorly balanced party, you will not pass the first floor.
The Golden Rule: Always have a full party of 6 characters. Solo runs are for challenge streamers only.
Recommended Starting Party:
Alternate: Swap a Fighter for a Bishop to identify items automatically, but beware – Bishops level slower.
Stat Priority:
After beating the five scenarios, the game’s true longevity lies in the Scenario Editor and the User Dungeon Workshop. You can download hundreds of dungeons from the Steam Workshop.
Recommendations for User Dungeons:
Final Tips and Strategies
Conclusion
Wizardry: The Five Ordeals is a challenging and rewarding game that requires strategic thinking and character management. By following this walkthrough, you'll be well on your way to completing the game's five ordeal challenges and saving the world from the dark sorcerer, Malyster. Good luck, brave wizard!
Mastering Wizardry: The Five Ordeals requires more than just high stats; it demands tactical patience and a deep understanding of classic dungeon-crawling mechanics. This walkthrough provides the essential strategies for party creation, early-game survival, and navigating the default scenarios included in the Steam and Switch versions. 1. Essential Character Creation and Party Composition
For a balanced start, the "standard" party remains the most effective for beginners and veterans alike.
Front Row: 3 High-HP melee fighters (Fighters, Samurai, or Lords).
Back Row: 1 Thief (for chest traps), 1 Priest (for healing and buffs), and 1 Mage (for crowd control). Pro Tips:
Avoid Early Bishops: While great for identifying items, Bishops level up and learn spells significantly slower than pure Mages or Priests. It is better to use a dedicated Mage/Priest and class-change them later or keep a "town Bishop" for free identification. wizardry the five ordeals walkthrough
Bonus Points: Do not obsess over rolling 20+ bonus points. Tactical use of spells like Sleep is far more vital for survival than a few extra points in Strength or Agility. 2. General Gameplay Strategy
Aggressive Spellcasting: In early levels, use your Mage’s Sleep and the Priest’s Charm spells liberally. If you encounter a monster you don't recognize, it can likely kill you quickly—neutralize it immediately.
Short Excursions: Do not push deep into a dungeon on your first trip. Return to town frequently to rest, level up, and identify gear.
Saving Throws and Accuracy: Character level is a hidden modifier for nearly every important roll, including saving throws against instant death and your chance to hit. If you are missing often, you simply 3. Walkthrough: The Five Ordeals Default Scenarios
The game features five distinct scenarios, each with its own flavor and difficulty curve. Wizardry: The Five Ordeals Part 1
Finding a traditional "all-in-one" walkthrough for Wizardry: The Five Ordeals
is tricky because the game is an anthology of different scenarios, each with its own rules and dungeons. Wizardry Wiki
However, several deep-dive discussions and community guides serve as excellent "living walkthroughs" for new and returning players: Essential Strategy & Mechanic Deep Dives The "Price of Deception" Analysis : A detailed thread on the Steam Community
discusses the importance of the new tutorial scenario. It highlights how character level
drastically affects hidden stats like saving throws and accuracy—mechanics often left unexplained in-game Scenario Order & Difficulty : Veterans on the Steam Forums suggest starting with Halfhearted RPG (sometimes called "Orthodox RPG") or Labyrinth of Stardust for a smoother difficulty curve, rather than the brutal " From the Abysmal Bottom Unofficial Gameplay Guide Unofficial Wizardry Guide on Steam
provides a walkthrough of essential party management, including why
are surprisingly effective in high-level scenarios due to their rapid leveling and "to-hit" bonuses. Steam Community Scenario-Specific Walkthroughs & Maps Halfhearted R.P.G. Quest Log : A community-driven thread on functions as a collaborative walkthrough for the Halfhearted R.P.G.
scenario, covering floor-specific puzzles like the "Ruin" qualification on B4 and trading posts. Wheels of Flame : For those needing visual aid, specific guides on the Steam Guides page offer full maps for scenarios like (9 levels) and Wheels of Flame Steam Community Wizardry: The Five Ordeals - Steam Community
Wizardry: The Five Ordeals Walkthrough
Introduction
Welcome to Wizardry: The Five Ordeals, a classic role-playing game developed by Sir-Tech. In this game, you play as a brave adventurer seeking to prove your worth by completing five challenging ordeals. Your goal is to overcome these trials and emerge victorious. This walkthrough will guide you through the game, providing detailed instructions and strategies to help you succeed.
Ordeal 1: The Cursed Temple
The first ordeal takes place in a haunted temple, where you must navigate through a series of traps and puzzles to reach the exit. To begin, enter the temple and find the first room, which contains a pedestal with a skull on it. Take the skull and examine it to discover a hidden compartment containing a key.
Continue north to find a room with a mirror. Examine the mirror to reveal a hidden message, which reads:
Face your fears
Proceed north to encounter a ghostly apparition. Engage in combat, using your spells and abilities to defeat it.
Ordeal 2: The Maze of Reflections
The second ordeal takes place in a mysterious maze filled with illusions and reflections. Your goal is to navigate through the maze and find the exit.
Start by exploring the maze, using your map to keep track of your progress. You'll encounter several illusions, including:
As you navigate the maze, you'll encounter several versions of yourself. Engage in combat with these duplicates, using your skills and abilities to defeat them.
Ordeal 3: The Caverns of Darkness
The third ordeal takes place in a dark and foreboding cavern system. Your goal is to navigate through the caverns, avoiding deadly traps and creatures.
Start by exploring the caverns, using your map to keep track of your progress. You'll encounter several obstacles, including:
As you navigate the caverns, you'll encounter several creatures, including giant spiders and goblins. Engage in combat, using your skills and abilities to defeat them.
Ordeal 4: The Labyrinth of Time
The fourth ordeal takes place in a mysterious labyrinth filled with time distortions. Your goal is to navigate through the labyrinth and find the exit.
Start by exploring the labyrinth, using your map to keep track of your progress. You'll encounter several obstacles, including:
As you navigate the labyrinth, you'll encounter several creatures, including temporal entities and chronomancers. Engage in combat, using your skills and abilities to defeat them.
Ordeal 5: The Chamber of the Ancients
The final ordeal takes place in a ancient chamber filled with powerful artifacts and treasures. Your goal is to claim the treasure and escape the chamber.
Start by exploring the chamber, using your map to keep track of your progress. You'll encounter several obstacles, including:
Engage in combat with the guardian, using your skills and abilities to defeat it.
Conclusion
Congratulations! You've completed Wizardry: The Five Ordeals. You've proven your worth as a brave adventurer and emerged victorious. Pat yourself on the back, and enjoy the rewards of your triumph.
Additional Tips and Strategies
By following this walkthrough and using these tips and strategies, you'll be well on your way to completing Wizardry: The Five Ordeals and becoming a legendary adventurer.
| Problem | Solution | |---------|----------| | Party wiped by a trapped chest | Thief must use “Disarm Trap” before opening. If they fail, cast Montino (sleep) on chest – it works! | | No mana at boss | Buy “Mana Potions” from alchemist, but they’re rare. Better: level mage to Lv. 5 for Diomagic (restore MP). | | Cursed equipment | Temple can remove curse for a fee. Don’t equip unknown rings/amulets. | | Ghosts killing cleric first | Put Cleric in the middle of back row. Ghosts usually target edges first. | | Stuck in a loop of resurrection failures | If a character has ≤5 VIT after resurrection, leave them dead. Raise new character at guild. |
| Temple | Threat | Must-have spell/item | Walkthrough trick | |--------|--------|----------------------|-------------------| | Water | Sleep traps, Drown | Silence (Mage Lv3) | The fourth corridor repeats unless you turn 180° at the fountain. | | Earth | Poison, Statue gaze | Stone to Flesh scrolls | Walk backwards in the last room to avoid petrification. | | Fire | Exploding chests | Frost weapons | Every 5 steps, rest 1 turn to prevent ambient heat damage. | | Wind | Teleport squares | Map spell (Bishop) | Teleports follow a modulo-3 pattern; drop coins to mark safe tiles. | | Void | Level drain, darkness | Holy Water (splash, not drink) | The final boss has a mirror image – attack the one without a shadow. |
| Mistake | Consequence | Fix | |---------|-------------|-----| | Using fire magic in Fire Temple | Heals fire elementals | Use physical + ice only | | Opening chests without Dumapic | 70% cursed item rate | Always cast detect magic first | | Resting in corridors | Ambush by "Wandering Ordeal" (TPK enemy) | Rest only in cleared boss rooms | | Ignoring alignment | Lord falls if party has evil member | Check alignment before each ordeal gate |