Viva Project Character Cards -
Organizations using Viva-CC should track:
Perhaps the most engaging element of the Character Cards is the "Status" or "Title" mechanic. As the player interacts with a character, the text on the card evolves. This is the game's way of acknowledging player agency.
This evolution provides a tangible sense of progression. In a game without a traditional "combat" or "level up" system, the changing verbiage on the Character Card acts as the experience bar. It rewards the player for understanding the character’s specific needs and boundaries. Viva Project Character Cards
| Challenge | Solution | |-----------|----------| | Students just argue their opinion, not the character’s | Require “In character, I believe… because…” sentence starters | | Some characters are silent | Give a “hot seat” prompt: “Character X, what do you fear most here?” | | Discussion gets stuck | Use a talking token or interrupt with a “Vote with your feet” move | | Want deeper reflection | After role-play, debrief: How did your character’s background shape their choice? |
Card 1: The Name & Mantra
Write the character’s full name. Below it, a one-sentence mantra they repeat to themselves. Example: “Elena Vasquez – ‘I will never be powerless again.’” Organizations using Viva-CC should track:
Card 2: The Surface Wound
What recent event has thrown their life into disarray? (e.g., “Fired from the police force for insubordination.”)
Card 3: The Deep Lie
What false belief do they hold about the world or themselves? (e.g., “Authority figures are always corrupt.”) Bond Trigger: Elara must read a forgotten name aloud
Card 4: The Quirk & Tell
A physical habit or verbal tic that reveals their inner state. (e.g., “Taps left ring finger when lying.”)
Card 5: The Stakes
What will they lose if they fail? Be specific: “Her younger brother’s trust” rather than “Everything.”