A rarer but innovative script:
public class BattleManager : MonoBehaviour public enum TurnState PlayerTurn, EnemyTurn, Transition public TurnState currentTurn = TurnState.PlayerTurn;public void PlayerSelectFight() // Damage calculation, show attack animation StartCoroutine(StartEnemyTurn()); IEnumerator StartEnemyTurn() currentTurn = TurnState.EnemyTurn; yield return new WaitForSeconds(1f); bossAttackManager.StartNextAttack(); // Wait for attack to finish yield return new WaitForSeconds(attackDuration); currentTurn = TurnState.PlayerTurn;
The sharing of Undertale 3D boss battles scripts on platforms like Pastebin has had a significant impact on the community: Undertale 3d Boss Battles Script Pastebin