Starsector Console Commands May 2026

"The console won't open!"

"I typed 'addship battleship' and nothing happened."

"My save file is massive and laggy now."

"I broke a quest."


Tired of waiting 200 days for your colony to grow? The console has immediate solutions.

The most innocent-looking line of code in gaming. Type addcredits 500000, and suddenly you aren't worried about fuel costs for the next three hours. It bypasses the early-game struggle of running smuggling missions just to pay your crew's salaries. starsector console commands

The starsector console commands mod transforms a brutal, survivalist space-trading sim into a creative sandbox. You can simulate the fall of the Domain, build a utopian socialist republic, or become a pirate king with a fleet of 200 frigates.

Remember this golden rule: Save before you cheat. Save after you cheat. And back up your save.

Now, open that console (Control + Backspace), type credits 9999999, and go blow up a battlestation. The Persean Sector is yours to command.

Happy hunting, Captain.

Console Commands Starsector is an essential unofficial utility mod that provides a powerful interface for debugging, testing, and sandbox play "The console won't open

. It allows you to manipulate nearly every aspect of the game—from fleet management to planetary construction—using a dedicated command-line overlay. Starsector Getting Started Activation: Console Commands mod is installed and enabled in the launcher, press CTRL + Backspace during gameplay to open the console. Helpful Shortcuts: Autocompletes commands or arguments. Up/Down Arrows: Scrolls through your command history. Semicolon (;): Used to chain multiple commands together (e.g., god; reveal; repair Starsector Core Commands for Sandbox Gameplay

These common commands help skip the grind or test specific fleet builds: Resources: addcredits [amount] addfuel [amount] addsupplies [amount] for immediate logistical support. Fleet Management: addship [ship_id] : Adds a specific ship to your fleet. Use list ships to find IDs.

: Instantly restores all ships in your fleet to full hull and armor. allblueprints : Instantly teaches you every blueprint in the game. Exploration & Intel: : Removes the fog of war from the current star system.

: Enables advanced features like free neutrino detector usage and infinite sensor range with Starsector Advanced Features [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

| Command | Effect | |---------|--------| | kill | Destroys targeted enemy ship | | kill all | Destroys all enemy ships (player wins) | | autoresolve | Forces instant combat resolution (autoresolve) | | damage <#> | Deals specified hull damage to targeted ship | "I typed 'addship battleship' and nothing happened


| Ship Name | Hull ID | | :--- | :--- | | Paragon | paragon | | Onslaught (XIV) | onslaught_xiv | | Doom (Phase) | doom | | Conquest | conquest | | Odyssey | odyssey | | Radiant ([REDACTED]) | radiant | | Tempest (Frigate) | tempest |

Pro Tip: To spawn a pristine nanoforge (Ship quality booster): additem pristine_nanoforge

The "Pokédex" command. Typing allhulls adds every single ship hull (including modded ones) to your current colony’s storage. Want to fly a Legion? It is there. Want to see what the terrifying Dorf ships from the Emergent Threats mod look like? Also there. Warning: This will ruin your inventory management. You will have 400 ships to sort through.

While the Console Commands mod is an incredible tool, it does come with a warning label: It can ruin the fun.

Starsector is heavily balanced around scarcity. The thrill of finally affording that capital ship is lost if you give yourself 50 million credits in the first hour. Using god mode too often can make the combat loop feel hollow.

The best way to use these commands is for testing or sandboxing. Use them to: