Because this is a "v1.0," the developers hid a powerful tool in the preferences menu: Attractors.
You can create a "Black Hole" null object. Any layer with Springy FX applied that moves within 500 pixels of this hole will be stretched toward it based on spring physics. This allows for magnet-like UI menus or vortex effects without expressions.
Almost all parameters except Body Type can be automated at audio-rate (100 Hz+ updates). Particularly musical:
Stop using the "Wiggle" expression. Springy FX v1.0 has a dedicated Impulse Response mode. Import an audio track; the plugin converts bass hits into springy camera jolts.
This is the hidden gem of v1.0. You can now change the target position while the timeline is playing, and Springy FX v1.0 recalculates the spring trajectory in real-time. Want a ball to react to a moving mouse cursor? This does it natively.
System Requirements:
Installation Steps:
Note for Windows users: Ensure you have the Visual C++ Redistributable installed; otherwise, the damping calculations may fail.
Springy FX v1.0 (VST/AU/AAX) is typically structured as:
Input → Pre-FX → Spring Core → Resonant Body → Post-FX → Output
Beta testers complained that earlier versions looked like a spreadsheet. That has been completely scrapped.
Springy FX v1.0 introduces a dedicated Spring Graph Editor.