
This script controls the player's movements and actions.
using UnityEngine;
public class PlayerController : MonoBehaviour
// Player movement variables
public float speed = 10.0f;
public float jumpForce = 5.0f;
// Update player movement
void Update()
// Get user input
float horizontalInput = Input.GetAxis("Horizontal");
// Move player
transform.Translate(Vector3.right * horizontalInput * speed * Time.deltaTime);
// Jump
if (Input.GetButtonDown("Jump") && IsGrounded())
GetComponent<Rigidbody>().AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
// Check if player is grounded
bool IsGrounded()
// Raycast down from center of player
RaycastHit hit;
if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f))
return true;
return false;
The crown jewel of the 3.0 update was the song "Triple Trouble," featuring Xenophanes (the crystal-covered Sonic). From a source code perspective, this song is a masterpiece of chaos. sonic.exe 3.0 source code
Standard FNF charts have one "Opponent" and one "Boyfriend" (the player). The source code for "Triple Trouble" had to be hacked to support a shifting roster. This script controls the player's movements and actions
To understand the code, you must understand the artifact. Version 3.0 is distinct from 2.0 (the "X" version) and the later "PC Port." The crown jewel of the 3