Simairport Security Layout: Verified
Overview
What works well
Problems observed
Practical improvements
Performance tips (in-game)
Overall verdict
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| Throughput (Pax/Hour) | X-ray Units | Metal Detectors | Staff per shift | |----------------------|-------------|----------------|------------------| | < 400 | 2 | 2 | 4 (2 per station) | | 400–800 | 4 | 4 | 6–8 | | > 800 | 6+ | 6+ | 12+ (plus roving) |
❌ Two separate queues for two X-rays. → Leads to 50% utilization on one side.
❌ Metal detector before X-ray. → Alarmed passengers block the X-ray line.
❌ No escape path for denied pax. → They will stand in place, blocking all flow. Add a small corridor leading to a "Return to Landside" door.
❌ X-ray facing a wall. → Baggage output jams. Always face the X-ray toward the airside exit. Overview
A verified layout requires doors. If you use fence gates without a staff door, your Security Guards cannot reach the flagged passenger at the metal detector to resolve the alarm. The passenger stands there forever. The queue stops. The airport burns (figuratively).
Fix: Place a "Security Staff Door" adjacent to the metal detectors. Your guards will path through it to handle alarms without walking through the incoming queue. What works well