The era of simple script links is ending. Here is why:
Before scripting, you need a physical object for the zombie. roblox script for zombie uprising link
This guide will walk you through scripting a simple "Zombie" that chases the nearest player. The era of simple script links is ending
-- Configuration
local zombieSpawnChance = 0.05 -- 5% chance to spawn a zombie when a player joins
local zombieClassName = "Zombie" -- Class name for zombie character
-- Services
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
-- Tables
local zombies = {}
-- Function to create a new zombie
local function createZombie(characterModel)
-- Assuming you have a Zombie model prepared
local zombie = characterModel:Clone()
zombie.Name = zombieClassName
zombie.Humanoid.MaxHealth = 100 -- Adjust as needed
zombie.Humanoid.WalkSpeed = 16 -- Adjust as needed
return zombie
end
-- Function to infect a player (turn them into a zombie)
local function infectPlayer(player)
-- Assuming you have a Character model ready for zombies
local characterModel = game.ServerStorage.CharacterModel -- Replace with your zombie character model
if characterModel then
local zombie = createZombie(characterModel)
zombie.Parent = Workspace
zombie.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
table.insert(zombies, zombie)
player.Character:Destroy() -- Remove player's character
end
end
-- Event listener for players joining
Players.PlayerAdded:Connect(function(player)
-- Wait for character to spawn
player.CharacterAdded:Connect(function(character)
-- Chance to turn player into zombie on spawn
if math.random() < zombieSpawnChance then
infectPlayer(player)
end
end)
end)
-- Simple zombie AI (move towards nearest player)
while wait(1) do
for _, zombie in pairs(zombies) do
local nearestPlayer = nil
local closestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
local distance = (zombie.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
nearestPlayer = player
end
end
end
if nearestPlayer then
local direction = (nearestPlayer.Character.HumanoidRootPart.Position - zombie.HumanoidRootPart.Position).Unit
zombie.HumanoidRootPart.Velocity = Vector3.new(direction.X * 16, zombie.HumanoidRootPart.Velocity.Y, direction.Z * 16)
end
end
end
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