To actually kick someone, you fire the remote event from a LocalScript (or the command bar if you are testing):
-- Example usage (LocalScript or Command Bar)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local target = game.Players["UsernameHere"] -- The person you want to kick
ReplicatedStorage.RememberKick:FireServer(target, "Kicked by Admin")
Store ban information on an external server via HTTPService. Exploiters cannot easily modify external databases.
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Configuration
local KickMessage = "You have been removed from this server."
-- Storage for kicked players (Portable version uses a table, advanced uses DataStore)
local KickedList = {}
-- RemoteEvent for kicking (Must be created in ReplicatedStorage)
local KickRemote = Instance.new("RemoteEvent")
KickRemote.Name = "RememberKick"
KickRemote.Parent = ReplicatedStorage
-- Function to handle the kicking
local function KickPlayer(targetPlayer, reason)
if targetPlayer and targetPlayer.Parent then
-- Add to the kicked list so they can't rejoin
KickedList[targetPlayer.UserId] = true
-- Kick them
targetPlayer:Kick(reason or KickMessage)
print("Kicked " .. targetPlayer.Name)
end
end
-- Detect if a kicked player tries to rejoin
Players.PlayerAdded:Connect(function(player)
if KickedList[player.UserId] then
player:Kick("You are banned from this session.")
end
end)
-- Listen for the command to kick (Secure way)
KickRemote.OnServerEvent:Connect(function(playerWhoFired, targetPlayer, reason)
-- SECURITY: Check if the player who fired the remote has admin privileges
-- Replace this with your actual admin check (e.g., player.UserId == 12345678)
local isAdmin = playerWhoFired.UserId == 12345678 -- Example Admin ID
if isAdmin then
KickPlayer(targetPlayer, reason)
else
playerWhoFired:Kick("Exploit detected.")
end
end)
print("Portable Kick V2 Loaded")
You need two scripts for this to work:
Here's a basic example of what a kick script might look like in Lua, which is commonly used for scripting in Roblox:
-- Services
local Players = game:GetService("Players")
-- Function to kick player
local function kickPlayer(player, reason)
if player then
player:Kick(reason)
warn(player.Name .. " was kicked for: " .. reason)
end
end
-- Example usage
local playerToKick = Players:FindFirstChild("PlayerName")
kickPlayer(playerToKick, "Violating game rules")
Warning: creating, distributing, or using scripts that remove, kick, or ban other players in Roblox without proper authorization can violate Roblox’s Terms of Use and community rules, harm other players, and may result in account suspension or bans. This article explains what such scripts are, how a typical "kick script v2 portable" concept works at a high level, the risks, and safer, allowed alternatives for managing players in your Roblox experience.
To actually kick someone, you fire the remote event from a LocalScript (or the command bar if you are testing):
-- Example usage (LocalScript or Command Bar)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local target = game.Players["UsernameHere"] -- The person you want to kick
ReplicatedStorage.RememberKick:FireServer(target, "Kicked by Admin")
Store ban information on an external server via HTTPService. Exploiters cannot easily modify external databases. roblox kick amp ban script kick script v2 portable
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Configuration
local KickMessage = "You have been removed from this server."
-- Storage for kicked players (Portable version uses a table, advanced uses DataStore)
local KickedList = {}
-- RemoteEvent for kicking (Must be created in ReplicatedStorage)
local KickRemote = Instance.new("RemoteEvent")
KickRemote.Name = "RememberKick"
KickRemote.Parent = ReplicatedStorage
-- Function to handle the kicking
local function KickPlayer(targetPlayer, reason)
if targetPlayer and targetPlayer.Parent then
-- Add to the kicked list so they can't rejoin
KickedList[targetPlayer.UserId] = true
-- Kick them
targetPlayer:Kick(reason or KickMessage)
print("Kicked " .. targetPlayer.Name)
end
end
-- Detect if a kicked player tries to rejoin
Players.PlayerAdded:Connect(function(player)
if KickedList[player.UserId] then
player:Kick("You are banned from this session.")
end
end)
-- Listen for the command to kick (Secure way)
KickRemote.OnServerEvent:Connect(function(playerWhoFired, targetPlayer, reason)
-- SECURITY: Check if the player who fired the remote has admin privileges
-- Replace this with your actual admin check (e.g., player.UserId == 12345678)
local isAdmin = playerWhoFired.UserId == 12345678 -- Example Admin ID
if isAdmin then
KickPlayer(targetPlayer, reason)
else
playerWhoFired:Kick("Exploit detected.")
end
end)
print("Portable Kick V2 Loaded")
You need two scripts for this to work:
Here's a basic example of what a kick script might look like in Lua, which is commonly used for scripting in Roblox: To actually kick someone, you fire the remote
-- Services
local Players = game:GetService("Players")
-- Function to kick player
local function kickPlayer(player, reason)
if player then
player:Kick(reason)
warn(player.Name .. " was kicked for: " .. reason)
end
end
-- Example usage
local playerToKick = Players:FindFirstChild("PlayerName")
kickPlayer(playerToKick, "Violating game rules")
Warning: creating, distributing, or using scripts that remove, kick, or ban other players in Roblox without proper authorization can violate Roblox’s Terms of Use and community rules, harm other players, and may result in account suspension or bans. This article explains what such scripts are, how a typical "kick script v2 portable" concept works at a high level, the risks, and safer, allowed alternatives for managing players in your Roblox experience. Store ban information on an external server via HTTPService