Here’s what the guild archives don’t tell you: rain has a memory. Each drop that falls carries an echo of every surface it has touched. Most aquamancers can’t read it—it’s like hearing a million whispers at once. But Rain DeGrey has a secret she hides behind her sarcasm: she is a Rain-Reader, a rare empath who can taste the emotional residue in precipitation.
When she cups her hand and lets the Brackenwell rain fill her palm, she doesn’t see water. She sees layers.
But curses need anchors. And Rain realizes, with a cold drip down her spine, that the anchor is the rain itself. Every storm refreshes the spell. Every drizzle tightens the knot.
It is said that Degrey was not born under a cloudy sky. As a young mage of the Solarium Order, he commanded light itself—weaving sunbeams into barriers, refracting dawn into weapons. But power invites envy, and envy invites curses.
Degrey’s sin was pride. He sought to rival the old gods by building a lighthouse so brilliant it could pierce the fabric of the Otherworld. The structure, named The Needle of Noon, stood in the town of Dullkight for seven glorious days. On the eighth, the sky answered.
A rain began to fall—not of water, but of numbing. Each droplet carried a dormant hex: the Hex of Sorrowed Memory. Those caught in it forgot the faces of their children. The color drained from their eyes. The rain did not stop. Weeks passed. Months. Then years.
Degrey, horrified by his creation’s consequence, did not flee. He stood at the base of his broken lighthouse, raised a warding staff, and spoke the vow that would define him:
“Let my name be cursed. Let my blood be rain-soaked. But let this storm end before I draw my last breath.”
He failed. But he did not die—not entirely.
What will the Rain-walker decide? Is there a third path Degrey has hidden in his preserved hand? And who—or what—first whispered the curse into existence? The answers lie in the storm.
Author’s Note:
This article is the first installment of a dark fantasy serial. If you enjoyed the atmospheric horror of endless rain, memory erosion, and morally complex curses, share this with fellow fans of Grimdark and Weird Fiction. Part 2 will explore the origin of the Grey Deep and Degrey’s original sin.
Keywords integrated: rain degrey curse of dullkight part 1
The production features a specific ensemble cast common in trans-themed adult cinema from that era: Rain DeGrey Gia DiMarco Foxxy (credited as TS Foxxy) Eva Lin Summary of Content
According to industry listings on IMDb, the plot follows a "fantasy" or "summoning" premise where the lead performers are brought together for various explicit encounters. Part 1 serves as the introduction to this scenario, establishing the "curse" theme before concluding in the second installment.
A fuckfest with 4 Ladies! (TV Episode 2012) - Full cast & crew
Tomcat. Tomcat. Writer. Edit. Cast. Edit. Rain DeGrey. Rain DeGrey. Gia DiMarco. Gia DiMarco. Foxxy. Foxxy. (as TS Foxxy) Eva Lin. "TS Pussy Hunters" The Curse of Dullkight - IMDb
The Curse of Dullkight: Transsexual Women Summoned to Fuck Pussy * Tomcat. * Rain DeGrey. Gia DiMarco. Foxxy. rain+degrey+curse+of+dullkight+part+1
A fuckfest with 4 Ladies! (TV Episode 2012) - Full cast & crew
Tomcat. Tomcat. Writer. Edit. Cast. Edit. Rain DeGrey. Rain DeGrey. Gia DiMarco. Gia DiMarco. Foxxy. Foxxy. (as TS Foxxy) Eva Lin.
Title: A Bleak, Beautiful Storm – Rain + Degrey + Curse of Dullkight + Part 1 Review
Rating: ★★★★☆ (4/5)
Rain + Degrey + Curse of Dullkight + Part 1 doesn’t just set a mood—it drowns you in one. From the opening frames, where perpetual rain drums against cracked cobblestones and the namesake Degrey (a weary, morally ambiguous protagonist) mutters about a curse older than the city itself, you know you’re in for something atmospheric and unforgiving.
The Good:
The sound design is phenomenal. Rain isn’t background noise here—it’s a character. It masks footsteps, distorts dialogue, and swells into a roar during the game’s few, brutal combat sequences. The art style blends gritty charcoal sketches with muted watercolors, making Dullkight feel like a city slowly dissolving. The curse mechanic is clever: as Degrey’s “Dullkight Corruption” meter rises, the screen desaturates, NPCs become hostile or nonsensical, and even save points glitch. It’s stressful in the best way.
The Mixed:
Part 1 is deliberately slow. You spend hours exploring, deciphering cryptic notes, and backtracking through rain-slicked alleys. Some players will call it “immersive”; others, “a slog.” The curse system, while innovative, can feel punitive if you don’t guess the right order to visit shrines. And the cliffhanger ending—abrupt as a lightning strike—will frustrate those expecting closure.
The Verdict:
If you love Darkest Dungeon’s dread, Disco Elysium’s internal monologues, and stories where hope is a leaky umbrella, this is for you. Just know that Part 1 is a prologue in heavy rain boots: it establishes the storm. The lightning comes later.
Recommended for: Lore hunters, misery simulation fans, anyone who’s ever wanted to live in a gothic etching.
Not for: Impatient players, completionists who hate missable content, or people who dislike reading journal entries.
Final thought: I’ll be back for Part 2—but I’m bringing a towel.
The adult film "The Curse of Dullkight: Part 1" is a niche fetish and transsexual erotica feature released in October 2012 by Kink.com's channel TS Pussy Hunters. The movie features adult performers Rain DeGrey, Gia DiMarco, TS Foxxy, and Eva Lin.
Directed by Tomcat, the production stands out for its high-definition, outdoor BDSM and fetish elements filmed in the secluded hills of Northern California. Production Background and Concept
Studio & Network: Produced under the Kink.com umbrella, specifically for their TS Pussy Hunters series.
Release Date: Part 1 was officially released on October 2, 2012, followed shortly after by Part 2 ("Destroy Them") on October 12, 2012.
Visual Style: Shot entirely on location outdoors, the film combines the raw aesthetic of Northern California's natural terrain with high-end fetish gear, including portable Sybian machines.
The Narrative: Moving away from standard interior studio setups, the film uses a campy, supernatural horror-fantasy setup to introduce its erotic scenes. Plot Overview of Part 1: "Find Them" Here’s what the guild archives don’t tell you:
The story of The Curse of Dullkight merges a survivalist camping trip with supernatural elements.
The Summoning: The plot begins with performers Gia DiMarco and Rain DeGrey embarking on a weekend getaway in the secluded Northern California wilderness. Around their campfire, they inadvertently trigger a ritualistic curse by reading from an arcane text.
The Awakening: The curse summons two dominant trans women—TS Foxxy and Eva Lin—who emerge into the campsite.
The Confrontation: Rather than a standard horror resolution, the summoned entities use their physical dominance to overpower Gia and Rain. The rest of Part 1 focuses on intense outdoor fetish play, strap-on sex, and use of adult toys in the blazing sun. Cast Breakdown Role in the Movie Rain DeGrey Camper / Submissive
Acclaimed BDSM and fetish model, dominant/submissive performer for Kink.com. Gia DiMarco Camper / Submissive
Prolific adult performer known for both mainstream and fetish erotica. TS Foxxy Summoned Entity / Dominant
High-profile trans performer specializing in dominant roles and strap-on scenes. Eva Lin Summoned Entity / Dominant
Renowned trans adult actress known for explicit, highly energetic hardcore features. Availability and Legacy
Because of its unique intersection of outdoor BDSM, trans erotica, and fantasy horror, the film remains a notable entry in the Kink.com library. "TS Pussy Hunters" The Curse of Dullkight - IMDb Top Cast4 * Rain DeGrey. * Gia DiMarco. * Foxxy. * Eva Lin. "TS Pussy Hunters" Curse of Dullkight Part Two:Destroy Them
* Director. Tomcat. * Stars. Rain DeGrey. Gia DiMarco. Foxxy.
It looks like you’re referencing a specific piece of content—possibly a mod, a fan fiction, a game level, or a community-created story—titled “Rain + Degrey + Curse of Dullkight Part 1”.
Since this is not a widely known mainstream title (e.g., not a published novel or major game), but rather seems like a custom scenario (likely from Minecraft, Terraria, a ROBLOX horror game, or a fan-made RPG), I’ll provide a general useful guide based on common patterns in such titles.
First, check where you saw this title:
If it’s a modded Minecraft scenario, “Rain” + “Degrey” could be locations or biomes; “Curse of Dullkight” is likely a questline.
Title: Rain Degrey: Curse of Dullkight Part 1 Genre: Fantasy / Dark Romance Verdict: ★★★☆☆ (3/5)
"Rain Degrey: Curse of Dullkight Part 1" arrives as a visually ambitious entry into the independent fantasy genre, attempting to blend high-concept world-building with a brooding, gothic atmosphere. While the film succeeds in establishing a moody, immersive world, it is ultimately hampered by the very thing that defines its protagonist: an uneven execution that feels like a curse in itself. But curses need anchors
The Atmosphere and World The strongest element of the film is undoubtedly its production design. The realm of Dullkight is rendered with a palpable sense of dread and beauty. The cinematography leans heavily into desaturated tones, deep shadows, and mist-laden landscapes that perfectly suit the narrative's somber tone. It feels like a living, breathing gothic painting—equal parts Sleepy Hollow and Dark Souls. The creature design, particularly in the mid-film encounter with the "Silenced Ones," is inventive and genuinely unsettling.
The Performance The film rests entirely on the shoulders of its lead, and Rain Degrey is a compelling, if tragic, protagonist. The performance captures the weariness of a character burdened by a legacy they didn't ask for. The internal conflict—wrestling with the "curse" that grants power at the cost of vitality—is portrayed with a quiet intensity. However, the script rarely gives the character a moment to breathe, rushing from one expository set piece to another without letting the emotional weight land.
The Narrative and Pacing This is where the "Curse" becomes a double entendre for the audience. The plot is dense, perhaps too dense for a Part 1. We are introduced to warring factions, ancient magics, and political intrigue at a breakneck pace that often leaves the viewer scrambling to keep up. While the lore is fascinating, the storytelling feels disjointed. Several key plot points seem to hinge on convenience rather than character choice, and the cliffhanger ending feels abrupt, less like a natural pause and more like a hard stop mid-sentence.
Technical Shortcomings While the visual aesthetic is strong, the film suffers from inconsistent CGI in wider shots, which can break immersion. Furthermore, the sound mixing in the second act creates a "jittery" experience; dialogue occasionally drowns in the overwhelming orchestral score, which, while beautiful, is mixed too aggressively for the intimate dialogue scenes.
Conclusion "Rain Degrey: Curse of Dullkight Part 1" is a promising start that doesn't quite stick the landing. It is a film of high highs and frustrating lows. For fans of dark fantasy who prioritize atmosphere over tight pacing, there is much to admire here. However, for the general viewer, the narrative stumbles may feel like a curse that no amount of visual splendor can fully lift.
Recommendation: Watch it for the dark aesthetic and world-building, but be prepared to be patient with the storytelling rhythm.
Rain runs. She doesn’t stop until she reaches the Weeping Bridge, the only structure that spans Brackenwell’s central chasm. Below, the water isn’t water—it’s a slow-moving mirror that shows not reflections, but possibilities. In one ripple, she sees Dullkight vibrant and dry. In another, she sees a featureless grey plain where the city used to be.
The First Rain doesn’t chase her. He doesn’t need to. He simply waits, because he knows what Rain now realizes: she is the last person in Dullkight who still remembers the old wards, the sigils, the name “Aldric.” If she forgets, the city forgets everything.
But she has a choice—the same choice every Rain-Reader before her has faced.
Option one: Flee. Leave Dullkight. The curse only affects those within the rain’s reach. She could be on a southbound coach by midnight, dry by dawn, free.
Option two: Jump. Not to her death, but into the chasm’s mirror-water. To dive into the memory-rain and confront Aldric Dullkight’s ghost in the one place he is weakest: the moment before the curse was cast.
Rain looks at her hydro-cursor. It’s cracked. Her coat is soaked. She has no guild backup, no allies, no grand destiny—just a knack for reading dirty water and a stubborn refusal to let a dead sorcerer erase a city’s soul.
She steps onto the bridge’s edge.
“Part 1 ends here,” she whispers, “because I’m about to do something very stupid.”
And she jumps.