Rafian At The Edge 13 Hit — Fix
If you’ve been deep in the Rafian custom client scene or messing with At the Edge source builds, you’ve probably run into the infamous "13-Hit Ghost" problem. For the uninitiated: multi-hit skills or combo attacks would visually and mechanically cap out at 13 hits, leaving damage on the table and rotations feeling clunky.
After weeks of digging through the attack calculation pipeline, we finally have a clean 13 Hit Fix. Here’s what was broken, how we fixed it, and why it matters for your server or mod build. rafian at the edge 13 hit fix
First, let's define the problem. In Edge 13 (version 1.2.7 and earlier), Rafian possesses a unique counter-attack state called Sunder Shell. During this state, the game engine is supposed to register hits 1 through 12 normally, but on the 13th consecutive hit within a 4-second window, the game's framerate dependency check fails. If you’ve been deep in the Rafian custom
Symptoms of the bug:
Players have dubbed this the "Devil’s Dozen" bug. Without the Rafian at the Edge 13 Hit Fix, this specific interaction makes speedrunning or high-score challenges virtually impossible. Players have dubbed this the "Devil’s Dozen" bug