Naruto Shippuden Ultimate Ninja 4 Ps2 Save Data

| Offset (hex) | Meaning | |--------------|---------| | 0x2C – 0x2F | Ryō (money) – little-endian, max 999999 | | 0x40 – 0x4B | Character unlock flags (0xFF = all) | | 0x80 – 0x95 | Gallery completion flags | | 0x120 | Ultimate Road highest combo |

Example hex edit for all characters:
At 0x40, write FF FF FF FF FF FF FF FF FF FF FF (11 bytes) – each bit toggles a character slot. Naruto Shippuden Ultimate Ninja 4 Ps2 Save Data

Always backup your original save before editing. | Offset (hex) | Meaning | |--------------|---------| |


Released in 2007 exclusively in Japan (and later in 2009 for North America and Europe), Naruto Shippuden: Ultimate Ninja 4 holds a unique place in fighting game history. It was the final Ultimate Ninja title on the PlayStation 2—a console that was, by then, being rapidly eclipsed by the PS3, Xbox 360, and Wii. Yet, this game represented a peak: it was the first to adapt the Shippuden time-skip, introducing older versions of Naruto, Sakura, and a roster of Akatsuki members. Released in 2007 exclusively in Japan (and later

Today, discussions around this game rarely focus on graphics or mechanics. Instead, they revolve around a more arcane topic: save data. Why? Because Ultimate Ninja 4 introduced one of the most grind-heavy, completionist progression systems in anime fighting game history. For collectors, emulator users, and retro enthusiasts, save data has become a digital artifact—a key to unlocking content that otherwise requires dozens of hours of repetitive gameplay.

Unlike later games, UN4 has no save import feature from UN3. Everything is unlocked by playing.
However, a 100% save file will give: