A typical exploiter’s FE Copy All Avatars Script looks like this:
-- Exploiter version (requires executor) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer
for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then local character = v.Character if character then local desc = character.Humanoid:GetAppliedDescription() LocalPlayer.Character.Humanoid:ApplyDescription(desc) wait(0.2) end end endFE Copy All Avatars Script - ROBLOX SCRIPTS - M...
This looks nearly identical to the developer version — but without remote events. Exploiters rely on bypassing FE through their executor, allowing client-side changes to affect the server. A typical exploiter’s FE Copy All Avatars Script
| Claim | Reality |
|-------|---------|
| "Copy any avatar items for free" | Impossible – you cannot equip items you don't own. Roblox checks ownership on the server. |
| "Save avatar to your inventory" | Requires AvatarEditorService:PromptSaveHumanoidDescription – user must manually click save, and assets not owned will show as unavailable. |
| "Works even if they have limiteds" | Visual only – limiteds will appear as missing or default blocks if unowned. |
| "Undetectable" | Roblox logs GetHumanoidDescriptionFromUserId calls; suspicious mass requests can get you rate-limited or banned. | This looks nearly identical to the developer version
Before FE, copying a player’s avatar was trivial. You could simply loop through game.Players, read the Character’s Appearance property, and apply it elsewhere. Now, with FE:
A proper FE Copy All Avatars Script therefore relies on: