Ets2 — 1.50

Update 1.50 for Euro Truck Simulator 2 was a significant milestone, introducing major technical changes, visual upgrades, and new content. It focused heavily on preparing the game for future improvements while delivering immediate quality-of-life enhancements.

Update 1.50 was a foundational release for:


ETS2 1.50 isn’t about new trucks—it’s about foundation. It modernizes a 12-year-old game and makes it feel fresh. The graphics tweaks and new UI finally bring ETS2 closer to the standards of modern sims.

Rating: 9/10 (Deducting one point because the new TAA still blinks slightly on distant signs – but it’s getting there). ets2 1.50

Keep on truckin’, and check your mirrors.


If you are a heavy user of third-party mods, treat ETS2 1.50 with caution. Because SCS updated the core rendering engine (moving from DX11 to a hybrid DX11/TAA pipeline), any mod affecting graphics or UI will likely be broken.

Pro Tip: Before updating, set your Steam Beta branch to "temporary_1_49" to continue your modded save file until your favorite creators update. Update 1

| Problem | Solution | |---------|----------| | TAA ghosting | Open config.cfg, set uset r_taa_ghosting "0" (default 1). | | UI text too small | Increase UI scale in Options → Display → UI Scale (110–130%). | | Missing job filters | Click the funnel icon in Freight Market – the classic filters are hidden by default. | | Mod manager crash | Remove all UI mods first, then enable non-UI mods one by one. |

The team isn’t stopping. The third phase of the Germany rework adds more realistic city centers (look at Nuremberg and Dresden), complex intersections, and newer signage. The base game is slowly becoming DLC-quality.

1.50 lays the groundwork for DirectX 12 (currently DX11 only) and improved multi-core support. Future versions (1.51, 1.52) will likely polish TAA and UI further. Expect the upcoming “Nordic Horizons” DLC to require 1.50 or newer. ETS2 1


Final tip: If you update, spend 15 minutes re-learning the UI in a new profile before loading your main save. And turn TAA on – drive past a forest or a highway gantry at sunset, and the difference is night and day.

While full “dynamic yard loading” (physically backing into bays) isn’t fully live yet, 1.50 contains the code for it. Modders and observant users have found animations and triggers suggesting that soon, you won’t just teleport to a dock—you’ll have to maneuver into it.