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In the realm of Krynn, where the sun dipped into the horizon and painted the sky with hues of crimson and gold, the village of Solace lay nestled within the heart of the Whistling Woods. It was a peaceful evening, with the air filled with the sweet scent of blooming wildflowers and the soft chirping of crickets.
In a cozy little cottage on the outskirts of the village, a young apprentice named Ember pored over a dusty old tome. The book, bound in worn leather and adorned with strange symbols, was the property of the village's esteemed scholar, Caramon Majere. Ember had been tasked with creating a comprehensive guide to the world of Krynn, a companion for adventurers and scholars alike.
As she delicately turned the pages, Ember's eyes widened with wonder. The book contained tales of legendary heroes, ancient magic, and forgotten lore. She spent hours pouring over the text, committing every detail to memory. Her notes and sketches filled the margins, as she sought to create a thorough and accessible companion to the world of Dragonlance.
The next morning, Ember set out to explore the surrounding countryside, seeking to expand her knowledge and gather new information. She traveled to the nearby town of Tagaard, where she met a grizzled old warrior named Sturm. He regaled her with stories of his battles against the Dark Queen's minions and shared with her the secrets of the ancient Knights of Solamnia.
Ember's journey continued as she visited the fabled city of Palanthas, where she met a mysterious sorceress named Raistlin. The enchantress revealed to Ember the intricacies of the mystical forces that shaped the world of Krynn. Ember's mind reeled with the secrets she uncovered, and she hastened to record them in her notes.
As the days passed, Ember's companion grew, filling with the collective knowledge of the realm's most esteemed scholars, warriors, and sages. Her manuscript became a treasured resource, sought after by adventurers and scholars from across Krynn.
One day, a group of brave warriors arrived in Solace, seeking guidance for their perilous quest against the Dark Queen's evil forces. Ember shared her companion with them, and they departed, armed with the knowledge they needed to face the challenges ahead.
The story of Ember and her Dragonlance Companion spread throughout the land, inspiring others to seek out knowledge and create their own guides to the world of Krynn. And though the original manuscript was never published, its legacy lived on, a testament to the power of dedication and the importance of recording the history of a realm.
The Dragonlance Companion is a comprehensive 180-page unofficial supplement designed for both players and Dungeon Masters using the Dungeons & Dragons 5th Edition system. Created by the platinum-bestselling authors behind the Feywild Companion, this guide brings the world of Krynn to life with a mix of classic lore and new mechanics. Player Resources
The book provides a wealth of options for character creation and customization tailored to the Dragonlance setting:
Ancestries & Races: Includes 3 classic races with 3 subraces, allowing players to inhabit iconic Krynn archetypes.
Subclasses: Features 13 new subclasses, providing one unique option for every standard D&D class.
Backgrounds & Feats: Offers 2 new backgrounds and 7 feats designed to make character history a definitive part of their mechanical identity.
Magic & Spells: Includes 19 spells, featuring time-travel mechanics (e.g., Time Reaver, Time Hop) and lightning-themed attacks like Dalamar’s Lightning Lance. Dungeon Master Tools
DMs gain access to significant world-building and adventure-running content:
Bestiary: Contains 9 monsters and over 44 stat blocks (CR 1/8 to 14), featuring old favorites like the Amphidragon and Dream Wraith, alongside new creatures like the Bone Amalgamation.
Legacy Items: Introduces 6 legacy magic items that increase in power when specific "catalyst" actions or great deeds occur, rather than just scaling with level.
Divine Systems: Details 21 deities with a piety system, including "herald items" that improve as a character's devotion to their god grows.
Adventures: Features two complete adventures for Tier 1 and Tier 2 play, taking characters to classic locations like Solace and the Inn of the Last Home. Digital & Physical Editions dragonlance companion pdf
The supplement is available through various platforms, including DMsGuild and Scribd.
Digital Version: Fully bookmarked and hyperlinked for ease of use, including 88 VTT tokens and high-resolution maps. Physical Version: Available as a hardcover for collectors.
Dragonlance Companion (available in PDF on ), produced by Splinterverse
, is a 180-page, third-party 5e supplement designed to expand on the Shadow of the Dragon Queen
setting. It is generally praised for its professional quality and thematic dedication, often compared to Tasslehoff’s Pouches of Everything DriveThruRPG Overall Rating & Verdict
A "stellar" and professionally designed resource for DMs running a 5e Krynn campaign. It is highly recommended for players seeking more character options and DMs looking for lore-friendly monsters, deities, and adventures. Comparison: It is considered a strong alternative or complement to Tasslehoff's Pouches of Everything
, focusing more on mechanics, adventures, and the deities than on a general lore overview. RogueWatson Key Strengths Deep Lore Integration: Features comprehensive details on the 20+ Gods of Krynn
and a piety system for followers, which users found very useful. "Legacy Items":
Includes a well-executed, scalable magic item system where items gain power through catalysts rather than just player levels. Strong Player Options:
Offers dozens of subclasses, races (including Draconians), and unique racial feats that are described as "wholly Dragonlance centric". Two Full Adventures:
Includes two 30+ page adventures (Tier 1 and Tier 2) that focus on the War of the Lance, described as having excellent regional maps and a high degree of player choice. High Quality: Professional layout and artwork. Dungeon Masters Guild - Areas for Improvement/Weaknesses Variable Balance:
Some reviewers noted that the new subclasses and races have questionable or variable power balance compared to official material. Lack of Battle Maps:
While regional maps are excellent, the adventures lack specific battle maps for virtual tabletop (VTT) use. "Grab-bag" Feel:
Lacks a single, tight thematic focus, acting instead as a collection of varied content. Redundancy:
Some users found certain sections, specifically in the adventures, to be slightly redundant if already using the main Shadow of the Dragon Queen RogueWatson Key Content Breakdown Species/Races: Draconians, Half-Ogres, and Theoi (Walrus Folk). Subclasses:
Examples include the Path of the Dragon Barbarian, Fewmaster Fighter, Plague Domain Cleric, and College of Ages Bard.
Features over 40 stat blocks, including the Amphidragon, Dream Wraith, Fetch, Bone Amalgamation, and Ghost Rat. Adventures:
"Escape from Senag Island" (Tier 2) and other adventures focusing on disrupting the Dragonarmy. Dungeon Masters Guild -
The book expands on Dragonlance lore and mechanical options, especially for those in the middle of a Shadow of the Dragon Queen DriveThruRPG Dragonlance Companion - Dungeon Masters Guild
Dragonlance Companion is a comprehensive unofficial supplement designed for Dungeons & Dragons 5th Edition (5e) Not every PDF is created equal
, aimed at bringing the classic flavor of the Krynn setting to modern gameplay. It serves as a vital bridge for Dungeon Masters and players who want to explore the world of the War of the Lance beyond the official Wizards of the Coast releases. Where to Find the PDF
The digital version of the Dragonlance Companion is widely available through official community storefronts and document repositories: Dungeon Masters Guild
: This is the primary legitimate source where you can purchase the Watermarked PDF for approximately
: A digital full-color version (v1) is available for subscribers to view online.
: Offers a digital flip-book version for quick online browsing. Key Features & Content
The companion is designed to modernize classic mechanics and provide deep lore for the Ansalon continent: Character Options : Includes race-specific traits for Krynn-native folk like Gully Dwarves Draconians Unique Mechanics Healing Saliva
: A unique draconic trait allowing players to lick wounds to regain hit points (1d6 + proficiency bonus). Toxic Glands
: Rules for characters with draconic lineage to utilize chemical or biological attacks. Lore & Gazetteer
: Detailed breakdowns of the "Folk of Ansalon" and a "River of Time" history guide to help DMs place their campaigns in the right era. Versions and Variations
While the most popular current version is for 5e, "Dragonlance Companion" can also refer to older legacy materials: A Saga Companion (Fifth Age) : A guide for the AD&D 2nd Edition Saga System
that focuses on hero creation, monster generation, and storytelling techniques. The Odyssey of Gilthanas
: A "Reader's Companion" which blends fiction with setting details, focusing specifically on the elven prince Gilthanas. Complementary 5e Resources
If you are running a full Dragonlance campaign, users often pair the Companion with these additional PDFs: Dragonlance Companion - Dungeon Masters Guild
The Dragonlance Companion is a 180-page Dungeons & Dragons supplement designed to provide a comprehensive look at the world of Krynn for players and Dungeon Masters. Released on the Dungeon Masters Guild (DMs Guild) in December 2022, this book was developed by the authors of the platinum-bestselling Feywild Companion and Fizban's Vault of Draconic Secrets.
While Wizards of the Coast released the official Shadow of the Dragon Queen adventure, many fans felt it only scratched the surface of the setting's deep history. The Dragonlance Companion serves as a spiritual successor to earlier setting-heavy books like the Age of Mortals campaign book, offering the "crunch" and world-building details needed to run a full-scale campaign across different eras of Krynn. Key Features of the Dragonlance Companion
The book is structured to support both character creation and adventure running:
Races & Subraces: Includes 3 classic races and 3 subraces, including the infamous draconians and the walrus-like thanoi.
Subclasses: Features 13 new subclasses, providing one for every official D&D class (including the Artificer). Examples include the Path of Dragon barbarian, which grants wings and breath attacks, and the Tinkerer Rogue.
Deities & Piety: Profiles 21 deities of Light, Darkness, and Balance, utilizing piety mechanics that allow followers to earn rewards and wield powerful "herald items" as their devotion grows.
Magic & Items: Contains 19 spells and 16 magic items, including 6 "legacy items" that evolve based on a character's actions. Search for "Dragonlance Companion" on the Dungeon Masters
Adventures & Encounters: Provides two full adventures (Tier 1 and Tier 2) set in iconic locations like Solace and the Tower of High Sorcery, along with 70 adventure hooks. How to Access the PDF
The Dragonlance Companion is available for purchase and download through the DMs Guild Dragonlance Companion page. The digital edition is fully bookmarked and hyperlinked for ease of use and includes a printer-friendly version. Go to product viewer dialog for this item. Dragonlance D20 Age of Mortals HC
Dragonlance Companion is a comprehensive 180-page unofficial digital supplement designed for Dungeons & Dragons (D&D) players and Dungeon Masters. It provides extensive tools to create characters and run adventures within the world of , primarily focusing on the Ansalon continent. Core Content & Features
The supplement is structured to support various playstyles and ages of the Dragonlance setting: Character Options : Includes rules for unique races like Draconians (e.g., Teyr-specific details),
(walrus-folk with arctic adaptations), and diverse human cultures. Subclasses & Feats : Features racial feats like Brutal Ambusher for Thanoi and toxic gland mechanics for Draconians. Setting Guidance : Offers lore and mechanics for the Knights of Solamnia Wizards of High Sorcery , and various historical periods such as the Age of Mortals Narrative Tools
: Chapters like "Better Tales" provide advice for creating engaging stories that capture the specific epic fantasy tone of Krynn. Access and Availability Dragonlance Companion is typically available through community-driven platforms: Dungeon Masters Guild (DM’s Guild)
: The primary marketplace for this and other "platinum-bestselling" supplements like the Feywild Companion
: Digital versions for preview or subscription-based access can be found on Historical Versions
: Note that "Dragonlance Companion" can sometimes refer to the older Saga Companion system, which focused on different card-based mechanics. Setting Context for Users
For those new to the setting, this companion serves as a bridge to the themes found in the original Dragonlance Chronicles
by Margaret Weis and Tracy Hickman. It complements official 5e releases like Dragonlance: Shadow of the Dragon Queen by providing niche mechanical depth and expanded lore. dokumen.pub 183912-Dragonlance Companion v1 Digital Full Color - Scribd
Search for "Dragonlance Companion" on the Dungeon Masters Guild (DM's Guild). It's typically a Pay What You Want or low-cost ($4.95–$9.95) title. Note: There are multiple versions; look for the one updated for Shadow of the Dragon Queen (usually 2023 or later).
| Feature | Official (WotC) | Dragonlance Companion | | :--- | :--- | :--- | | Kender Race | Yes | Yes (with additional subraces) | | Tinker Gnomes | No | Yes | | Half-Ogres | No | Yes | | Wizard of High Sorcery | Background only | Full subclass (14 pages) | | Draconians | 2 types (Baaz, Kapak) | 5 types (Full set) | | Lunar Magic | No | Yes (Moon phase tracker) | | Price | $49.99 MSRP | Free / Pay What You Want |
Absolutely. Whether you are a lore purist or a mechanics junkie, the Dragonlance Companion PDF represents the best of the TTRPG community: passionate fans filling in the gaps left by corporate timelines. It respects the novels, honors the classic modules, and provides balanced, playtested 5th edition content.
For less than the price of a fast-food meal (or often free as a "Pay What You Want" title), you get over 70 pages of content that can fuel a multi-year campaign.
Depending on your edition of D&D, "Companion" can mean a few things, but in the world of Dragonlance, it usually refers to the AD&D 2nd Edition supplements, specifically the Tales of the Lance Boxed Set (1996) or the earlier Dragonlance Adventures (hardcover).
These books are the "Bible" of Krynn. They aren't just rulebooks; they are lore repositories that define why Dragonlance feels different from the Forgotten Realms.
Why you need the PDF:
Most people assume Dragonlance is only about the War of the Lance. The Companion proves otherwise. You can use this PDF to run:
From the Dragonlance itself to the Hammer of Kharas, the PDF provides stat blocks for the legendary artifacts. It also includes low-level alternatives, such as the Ring of the Centaur and Kender Spoon of Turning (a joke item that actually works on undead 5% of the time).