Связаться с нами

Delphi Fmx Samples -

A sample demonstrating the use of the TCamera component to access the device's camera.

program CameraSample;
uses
  System.StartUpCopy,
  FMX.Forms,
  FMX.Controls,
  FMX.Types,
  FMX.Camera;
begin
  Application.Initialize;
  Application.CreateForm(TForm1, Form1);
  Form1.Camera1.Active := True;
  Application.Run;
end.

3D samples use a right-handed coordinate system with Z forward. Converting a 2D drag-and-drop sample to 3D requires recalculating using TControl3D.ScreenToLocal.

Delphi FMX samples are essential learning and productivity resources: they reveal platform nuances, speed prototyping, and provide concrete patterns for building cross-platform apps. Use official and community samples, run them across targets, adapt their modular pieces, and apply best practices shown to accelerate development and avoid common pitfalls. delphi fmx samples

Related search suggestions (for further reading or sample discovery)


Based on official GitHub repositories (Embarcadero/RadStudio) and community sources like GetIt and GitHub, here are ten sample categories every FMX developer must study. A sample demonstrating the use of the TCamera

Delphi FMX (FireMonkey) is a cross-platform framework developed by Embarcadero Technologies, allowing developers to create visually appealing and high-performance applications for Windows, macOS, iOS, and Android. In this paper, we will explore various Delphi FMX samples, demonstrating its capabilities and providing a comprehensive guide for developers.

Typical folder structure (local install): 3D samples use a right-handed coordinate system with

FMX/
├── Controls/          # TListBox, TGrid, TTreeView, etc.
├── Data/              # LiveBindings, FireDAC, REST, DB-aware controls
├── Dialogs/           # TFileOpenDialog, TPrintDialog, custom dialogs
├── Drawing/           # Canvas, TBitmap, TPath, TShape
├── Effects/           # TShadowEffect, TGlowEffect, TBlurEffect
├── Gestures/          # TGestureManager, touch gestures
├── Graphics/          # 2D/3D transformations, shaders
├── Layout/            # TLayout, TGridLayout, TFlowLayout
├── Media/             # TMediaPlayer, TCamera, TMicrophone
├── Multi-Device/      # Platform-specific behaviors, conditional compilation
├── Sensors/           # Accelerometer, gyroscope, location
├── Styles/            # Custom style books, dynamic styling
├── 3D/                # TViewport3D, TLight, TModel3D, collision detection
└── Web/               # TWebBrowser, TWebBrowser (embedded Chromium)

FMX uses style books (.style files) to redefine appearance. Critical samples:


144 / 0,413 / 12.32mb