Cm3d2.hair.v2 [Mobile DELUXE]

  • Texture usage:
  • Physics & bones:
  • LOD strategy:
  • Performance considerations:

  • /Textures/
  • /Shaders/
  • /Physics/
  • /Config/
  • /DemoScenes/ or /Samples/

  • cm3d2.hair.v2 represents the mature standard for hair modding in the COM3D2 ecosystem. It is backwards compatible with CM3D2 but fully leverages COM3D2's shader and physics pipeline.

    For mod users: Prefer .v2 over unversioned or .v1 assets. For mod creators: Do not label assets as v2 unless they include dynamic bone physics and multi-slot color control. cm3d2.hair.v2

    Status: Stable, documented, and community-approved format. Texture usage: