The complete Lekmod civ list (with abilities, uniques, and starting biases) is maintained in the mod’s documentation or on the CivFanatics Lekmod thread. As of 2024–2025, the most stable version is Lekmod v.34.1, though the developer (Lek) occasionally drops experimental builds with even more civs.
Lekmod adds over 45 new civilizations, each with 1 unique ability, 2 unique components (units/buildings/improvements), and full art support (leaderscreens, icons, etc.).
| Civilization | Leader | Unique Ability | |--------------|--------|----------------| | Tonga | ʻAhoʻeitu | +1 Food and +1 Production from Sea Resources; unique Kalia (Naval melee unit with cargo capacity). | | Rapa Nui | Hotu Matu'a | Moai improvements yield +1 Faith and +1 Gold in addition to Culture. | | Aboriginals | Pemulwuy | Units gain +10% combat strength for every 10 turns of continuous war (capped at 50%). |
Q: Is Lekmod legal in competitive play? A: Yes. The Civilization Players League (CPL) and NoQuitters group on Steam use Lekmod as the standard for competitive multiplayer.
Q: Where do I download the current civ list? A: Go to the Civilization Fanatics Center forum or the Lekmod Reddit (r/nqmod). The latest version (as of 2025) is Lekmod v34.4.
Q: Can I play against AI with the new civ list? A: Yes, but the AI doesn't know how to use the new unique units well. Expect the AI to be easier than normal.
Q: Did they fix Venice? A. No. Do not pick Venice.
Lekmod is one of the most popular and well-balanced mods for Sid Meier’s Civilization V, especially within the multiplayer community. Originally derived from the NQmod (No-Quitters mod), Lekmod vastly expands the game’s civilization roster, reworks underpowered or overpowered vanilla civs, and introduces new unique abilities, units, and buildings.
If you’re new to Lekmod, the sheer number of available civilizations can be overwhelming. Below is a structured breakdown of the Lekmod civ list, its categories, and what makes it unique. civ 5 lekmod civ list
| Civilization | Leader | Unique Ability | |--------------|--------|----------------| | Tibet | Songtsen Gampo | Cities on hills generate +2 Faith; unique Dzong (Castle replacement with culture). | | Chola | Rajaraja I | Naval trade routes grant +1 Production to origin city; unique Kalam (Naval melee unit). | | Timurids | Timur | Conquered cities start with +2 population; unique Tumen (Knight replacement). | | Pyu | Duttabaung | +2 Science from plantations; unique Pyu City-State bonus (double tribute from city-states). | | Nepal | Prithvi Narayan | Units gain +15% combat strength in hills; unique Gurkha (Rifleman replacement with extra sight). | | Vietnam | Le Loi | +1 Culture from jungles, +1 Food from marshes; unique Viet Cong (Guerrilla Fighter, invisible in jungle/forest). |
Note: this is a curated, coherent list highlighting civs that are distinctive in LekMod rather than every minor variant.
Byzantium — (Leader: Basil II / Constantine variants)
Carthage — (Leader: Dido)
Celts — (Leader: Boudica)
Dutch — (Leader: Wilhelmina)
Egypt — (Leader: Ramesses)
Ethiopia — (Leader: Haile Selassie)
Greece — (Leader: Alexander or Pericles variants)
Huns — (Leader: Attila)
Inca — (Leader: Pachacuti)
Japan — (Leader: Oda Nobunaga / Tokugawa variants)
Maya — (Leader: Pacal)
Mongolia — (Leader: Genghis Khan)
Ottomans — (Leader: Suleiman)
Persia — (Leader: Darius)
Poland — (Leader: Casimir)
Polynesia — (Leader: Kamehameha)
Russia — (Leader: Peter)
Rome — (Leader: Augustus)
Scotland — (Leader: Robert the Bruce)
Shoshone — (Leader: Pocatello)
Spain — (Leader: Isabella)
Zulu — (Leader: Shaka)
(End of curated selection—LekMod typically includes many more civs, variants, and modder-created or rebalanced entries.)